S H O T B R E A K D O W N
1- Camelot Seq (ARC productions):
For these shots I did the tracking of the shot, lighting and render layer setup for the matte painter artist. Then I was in charge of setting the shot in Nuke with the tracked camera and the models and cards in a 3D space inside Nuke. The tracking software was a mixture between PFmatchit and PFtrack. Then, the shot was lighted in maya and composite in Nuke.
Shot 1 and 2: The castles were created projecting a matte painting based on a 3D render to a model in Nuke.
Shot 3: The house in the back of the brick wall was created projecting a matte painting based on a 3D render to a model in Nuke.
2-Splice seq (CORE digital pictures):
I was in charge of creating the shot track and the geometry track. Then the shot required to include the face geo in the shot, and deform the image seq so the main character skull deforms.
The tracking software here was PFtrack and it was layout in Houdini.
3- Ollie and the Baked Halibut seq (Red Rover):
I was the lead lighter for this short film; and I also worked as a surfacer for the props. The software used was maya and it was rendered with mental ray and final gathering.